Can you explain the performance characteristics of unordered_map in C++11?
Sure! The unordered_map in C++11 offers average constant time complexity for insertions, deletions, and lookups.
What factors can affect the performance of unordered_map?
Factors include the quality of the hash function, load factor, and the number of collisions.
How does it compare to map in terms of performance?
Unlike map, which is implemented as a balanced tree with logarithmic time complexity, unordered_map is generally faster for most operations due to its average constant time complexity.
Are there any downsides to using unordered_map?
Yes, unordered_map can use more memory than map due to its underlying hash table structure and may have performance issues with poor hash functions.
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