What are some alternatives to std::map in C++11?
In C++11, you can consider using std::unordered_map for faster average-case lookups, or boost::flat_map for better memory locality.
What are the performance differences between std::map and std::unordered_map?
std::map is implemented as a balanced tree, providing O(log n) complexity for insertions and lookups, while std::unordered_map uses a hash table, offering average O(1) complexity.
Are there any specific use cases where std::map is preferred over std::unordered_map?
Yes, std::map is preferred when you need ordered keys or when you require range queries, as it maintains the order of elements.
Can you explain how boost::flat_map works?
boost::flat_map stores elements in a sorted vector, which can be more cache-friendly and faster for small datasets, but it requires linear time for insertions.
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