What is the performance of std::unordered_set in C++11?
The performance of std::unordered_set in C++11 is generally O(1) for insertions, deletions, and lookups on average.
Are there any worst-case scenarios I should be aware of?
Yes, in the worst case, performance can degrade to O(n) if many elements hash to the same bucket, causing collisions.
How does it compare to std::set?
std::set is implemented as a balanced tree, providing O(log n) performance for insertions and lookups, which can be slower than std::unordered_set.
When should I use std::unordered_set over std::set?
Use std::unordered_set when you need faster average performance for lookups and don't require ordered elements.
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