What are the main differences between using a thread pool and async in C++11?
Thread pools manage a collection of threads for executing tasks, while async allows for non-blocking operations.
When should I prefer using a thread pool over async?
Use a thread pool when you have many short-lived tasks to execute concurrently, as it reduces overhead.
Are there any performance implications of using one over the other?
Yes, thread pools can improve performance for CPU-bound tasks, while async is better for I/O-bound tasks.
Can you give an example of when to use async?
Sure! Use async for tasks like reading files or making network requests where you want to avoid blocking.
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