What are the performance impacts of threading in C++14?
Threading in C++14 can significantly improve performance by allowing concurrent execution, but it also introduces overhead.
What kind of overhead are we talking about?
The overhead includes context switching, synchronization costs, and potential cache contention, which can affect performance.
How can I minimize these overheads?
You can minimize overhead by optimizing thread management, using lock-free data structures, and reducing shared data access.
Are there specific libraries in C++14 that help with threading?
Yes, C++14 includes the standard thread library, which provides tools like std::thread, std::mutex, and std::future for easier threading.
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