What are the common pitfalls of using thread pools in C++14?
Some common pitfalls include improper management of thread lifetimes, resource leaks, and not handling exceptions correctly.
Can you explain how to manage thread lifetimes effectively?
To manage thread lifetimes, ensure that threads are joined or detached properly before the thread pool is destroyed.
What about exception handling in thread pools?
It's crucial to catch exceptions within the thread function to prevent them from terminating the entire thread pool.
Are there any performance considerations I should be aware of?
Yes, over-subscribing threads can lead to context switching overhead, so it's important to balance the number of threads with available resources.
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