What are some common threading pitfalls in C++14?
Some common pitfalls include data races, deadlocks, and improper use of mutexes. Would you like to know more about any specific one?
Can you explain data races and how to avoid them?
Data races occur when two threads access the same variable concurrently, and at least one of them is writing. To avoid them, use mutexes or atomic operations.
What about deadlocks? How can I prevent them?
Deadlocks happen when two or more threads are waiting for each other to release resources. To prevent them, ensure a consistent locking order and use timeout mechanisms.
Are there any tools to help detect these issues?
Yes, tools like ThreadSanitizer and Valgrind can help detect data races and deadlocks during development.
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