What are behavior trees in C++?
Behavior trees are a hierarchical model used in AI to control the behavior of agents, allowing for complex decision-making.
How can I extend behavior trees in C++?
You can extend behavior trees by creating custom nodes, decorators, and conditions that fit your specific AI needs.
Can you give me an example of a custom node?
Sure! A custom node could be a 'Patrol' node that makes an AI character move between predefined waypoints.
What libraries can I use for behavior trees in C++?
Popular libraries include BehaviorTree.CPP and BT.CPP, which provide frameworks for implementing behavior trees.
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