What are some common collision detection algorithms in C++?
Some common collision detection algorithms in C++ include AABB, OBB, and SAT. Would you like to know more about any specific one?
Can you explain how the AABB algorithm works?
AABB stands for Axis-Aligned Bounding Box. It checks for collisions by comparing the minimum and maximum coordinates of two boxes along each axis.
What are the advantages of using AABB over other algorithms?
AABB is simple to implement and computationally efficient, making it suitable for many applications, especially in 2D games.
Are there any limitations to using AABB?
Yes, AABB can lead to false positives in certain scenarios, especially when objects are rotated or not axis-aligned.
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