How can I debug AI behavior in my C++ game?
You can start by using logging to track AI decisions and actions. What specific behavior are you trying to debug?
The NPCs are not responding to player actions as expected.
Check the event handling code and ensure that the NPCs are correctly receiving and processing player inputs.
I think the issue might be in the state machine logic.
That's a good point. Make sure to verify the transitions between states and that the conditions for each transition are being met.
Thanks! I'll look into that.
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