What are some tools to improve AI performance in C++ games?
There are several tools you can use to enhance AI performance in C++ games, such as Behavior Trees, Utility AI, and Pathfinding algorithms like A*.
Can you explain how Behavior Trees work?
Behavior Trees are a hierarchical model used to control the behavior of AI agents. They consist of nodes that represent tasks, and they execute in a specific order to determine the agent's actions.
What about Utility AI? How is it different?
Utility AI evaluates different actions based on their utility scores, allowing agents to make decisions based on the current context rather than following a fixed sequence.
Are there any specific libraries for these tools?
Yes, libraries like BehaviorTree.CPP for Behavior Trees and Recast & Detour for pathfinding are popular choices in C++.
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