How can I implement advanced graphics in C++ game architecture?
To implement advanced graphics in C++, you can use libraries like OpenGL or DirectX. Have you worked with any graphics APIs before?
I've used OpenGL a bit, but I'm not sure how to integrate it into my game architecture.
You can start by setting up a rendering loop in your game engine. This loop will handle drawing your graphics each frame. Would you like a code example?
Yes, that would be helpful! What should the basic structure look like?
Here's a simple structure: Initialize OpenGL, create a window, then enter a loop where you clear the screen, draw your objects, and swap buffers. Would you like more details on any specific part?
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