Can you explain what ECS stands for in game architecture?
ECS stands for Entity-Component-System. It's a design pattern used in game development to manage game objects.
How does the ECS architecture improve game performance?
ECS improves performance by separating data and behavior, allowing for better cache utilization and parallel processing.
Can you give me some examples of games that use ECS?
Sure! Games like Unity, Overwatch, and many indie games utilize ECS for efficient game object management.
What are the main components in an ECS architecture?
The main components are Entities (unique IDs), Components (data structures), and Systems (logic that processes entities).
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