How can I optimize physics calculations in my C++ game?
To optimize physics calculations, consider using spatial partitioning, reducing the frequency of calculations, and leveraging multithreading.
What is spatial partitioning?
Spatial partitioning is a technique that divides the game world into smaller sections to reduce the number of objects that need to be checked for collisions.
Can you give me an example of a spatial partitioning method?
Sure! A common method is using a grid system where the game world is divided into a grid of cells, and only objects within the same cell are checked for collisions.
How can I implement multithreading for physics calculations?
You can use C++ threads to run physics calculations in parallel. Divide your game world into sections and assign each section to a different thread.
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