How can I implement AI in my C++ game engine?
You can start by integrating pathfinding algorithms like A* and behavior trees for NPC decision-making.
What libraries can I use for AI in C++?
Popular libraries include AI for Game Development (AIGD), OpenAI's Gym, and Unreal Engine's AI framework.
Can you explain behavior trees?
Behavior trees are a hierarchical model for controlling AI behavior, allowing for modular and reusable actions.
How do I optimize AI performance?
You can optimize AI by reducing the frequency of calculations, using spatial partitioning, and simplifying decision trees.
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