How can I handle graphics errors in C++?
You can handle graphics errors in C++ by using try-catch blocks and checking error codes from graphics APIs.
What are some common error codes I should look out for?
Common error codes include GL_INVALID_OPERATION, GL_OUT_OF_MEMORY, and GL_INVALID_VALUE, among others.
Can you give me an example of using try-catch for error handling?
Sure! Here's a simple example:
try {
// Your graphics code here
} catch (const std::exception& e) {
std::cerr << "Graphics error: " << e.what() << std::endl;
}
What should I do if I encounter an out-of-memory error?
If you encounter an out-of-memory error, consider optimizing your resource usage or checking for memory leaks.
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