How can I optimize the performance of my C++ graphics library?
To optimize your C++ graphics library, consider techniques like reducing draw calls, using efficient data structures, and leveraging GPU capabilities.
What specific data structures should I use for better performance?
Using structures like vertex buffers, index buffers, and spatial partitioning (like quad-trees) can significantly enhance performance.
Are there any profiling tools you recommend?
Yes, tools like NVIDIA Nsight, Intel VTune, and gprof can help you identify bottlenecks in your graphics library.
How can I reduce draw calls effectively?
Batching your draw calls and using instancing can help reduce the number of draw calls, improving performance.
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