How can I optimize graphics performance in C++?
To optimize graphics performance in C++, consider using efficient algorithms, minimizing draw calls, and leveraging hardware acceleration.
What are some specific techniques I can use?
You can use techniques like frustum culling, level of detail (LOD), and batching to reduce the number of objects processed.
How does frustum culling work?
Frustum culling involves determining which objects are within the camera's view and only rendering those, improving performance.
Are there any libraries that can help with this?
Yes, libraries like OpenGL, DirectX, and Vulkan provide tools and functions to help optimize graphics performance.
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