What are some common 2D rendering techniques in C++?
Some common 2D rendering techniques in C++ include rasterization, vector graphics, and sprite rendering.
Can you explain rasterization in more detail?
Rasterization is the process of converting vector graphics into a raster image (pixels or dots) for display.
What libraries can I use for 2D rendering in C++?
You can use libraries like SDL, SFML, or OpenGL for 2D rendering in C++.
How do I implement sprite rendering using SFML?
To implement sprite rendering in SFML, you load a texture, create a sprite, and then draw it in your render loop.
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