How can I optimize 3D graphics in C++?
To optimize 3D graphics in C++, consider techniques like level of detail (LOD), culling, and efficient memory management.
What is level of detail (LOD) and how does it help?
LOD is a technique that reduces the complexity of 3D models as they move away from the camera, improving performance.
Can you explain culling and its types?
Culling is the process of not rendering objects that are not visible to the camera. Types include frustum culling and occlusion culling.
What are some best practices for memory management in graphics programming?
Best practices include using smart pointers, minimizing dynamic allocations, and reusing resources whenever possible.
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