How can I get started with 3D graphics programming in C++?
To start with 3D graphics programming in C++, you should familiarize yourself with graphics libraries like OpenGL or DirectX.
What are some good resources or tutorials for learning OpenGL?
You can check out the official OpenGL documentation, as well as online tutorials like LearnOpenGL and the OpenGL SuperBible.
Are there any specific projects I should try to build as a beginner?
Yes! Start with simple projects like a 3D cube, then progress to more complex ones like a basic game or a 3D rendering engine.
What tools do I need to set up my development environment?
You'll need a C++ compiler, an IDE like Visual Studio or Code::Blocks, and the graphics library you choose to work with.
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