How can I optimize C++ graphics shaders for better performance?
To optimize C++ graphics shaders, consider reducing the number of texture lookups and simplifying calculations.
What are some common pitfalls to avoid when writing shaders?
Common pitfalls include excessive branching, using too many uniforms, and not leveraging GPU capabilities effectively.
Can you explain how to use shader profiling tools?
Shader profiling tools help you analyze performance bottlenecks. Tools like NVIDIA Nsight or AMD Radeon GPU Profiler can be useful.
What about using compute shaders for performance?
Compute shaders can offload complex calculations from the CPU to the GPU, improving overall performance for certain tasks.
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