How can I create 3D models using C++ and OpenGL?
To create 3D models in C++ with OpenGL, you'll need to set up an OpenGL context, load your model data, and render it using shaders.
What libraries can help with loading 3D models?
You can use libraries like Assimp for model loading, GLM for mathematics, and GLFW for window management.
Can you explain how shaders work in OpenGL?
Shaders are small programs that run on the GPU. Vertex shaders process vertex data, while fragment shaders handle pixel data.
How do I apply textures to my 3D models?
You can apply textures by loading them into OpenGL and using texture coordinates in your shaders to map the textures onto your models.
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