How can I debug OpenGL in my C++ application?
Debugging OpenGL can be tricky. Have you tried using tools like gDEBugger or RenderDoc?
I've heard of RenderDoc. How do I set it up?
To set up RenderDoc, download it from the official website, then launch your application through RenderDoc to capture frames.
What should I look for in the captured frames?
Look for issues like missing textures, incorrect shaders, or unexpected geometry. The frame debugger will help you inspect these.
Are there any common OpenGL errors I should be aware of?
Yes, common errors include GL_INVALID_OPERATION, GL_INVALID_VALUE, and GL_OUT_OF_MEMORY. Check the OpenGL error codes for details.
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