How do I create a basic physics engine in C++?
To create a basic physics engine in C++, start by defining the fundamental concepts like forces, mass, and acceleration.
What are the key components I need to implement?
You need to implement classes for objects, a world to manage them, and methods for updating their positions based on physics calculations.
Can you explain how to handle collisions?
For collisions, you can use bounding boxes to detect overlaps and then resolve them by adjusting the positions of the objects.
What libraries can help with this?
Libraries like Box2D or Bullet Physics can simplify the process of creating a physics engine in C++.
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