How do I implement a game loop in C++ using SFML?
To implement a game loop in C++ with SFML, you typically use a while loop that continues until the window is closed.
What should I include in the game loop?
In the game loop, you should handle events, update game logic, and render the graphics.
Can you show me a simple code example?
Sure! Here's a basic example:
#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow window(sf::VideoMode(800, 600), "Game Loop");
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
// Update game logic here
window.display();
}
return 0;
}
How do I handle user input in this loop?
You can handle user input by checking the events in the event loop. For example, you can check for key presses or mouse movements.
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