What is STL complexity in C++?
STL complexity refers to the time and space complexity of the Standard Template Library algorithms and data structures.
Can you explain the complexity of vector operations?
Sure! Accessing an element in a vector is O(1), while inserting or deleting elements can be O(n) in the worst case.
What about the complexity of map operations?
For maps, insertion, deletion, and access operations typically have a complexity of O(log n) due to the underlying balanced tree structure.
Are there any exceptions to these complexities?
Yes, for example, if you use a hash map, average time complexity for insertion and access can be O(1), but it can degrade to O(n) in the worst case.
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