I'm having trouble with my C++ code that uses STL. How can I debug it effectively?
Debugging C++ STL code can be tricky. Start by using a debugger like GDB to step through your code.
What specific STL containers should I pay attention to while debugging?
Focus on containers like std::vector
, std::map
, and std::list
. Check for out-of-bounds access and iterator invalidation.
Are there any common pitfalls in STL that I should be aware of?
Yes, common pitfalls include memory leaks, iterator invalidation, and using the wrong container for your needs.
Can you recommend any tools or libraries that can help with STL debugging?
You can use tools like Valgrind for memory issues and Google Sanitizers for detecting undefined behavior.
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