What are the differences between queue and deque in C++ STL?
In C++ STL, a queue is a FIFO (First In First Out) data structure, while a deque (double-ended queue) allows insertion and deletion from both ends.
Can you give me examples of when to use each?
Use a queue when you need to process items in the order they arrive, like in task scheduling. Use a deque when you need more flexibility, such as adding or removing elements from both ends.
Are there performance differences between them?
Yes, both have similar performance for basic operations, but a deque may have slightly more overhead due to its flexibility.
Which one is more memory efficient?
Generally, a queue can be more memory efficient since it has a simpler structure, but it depends on the specific use case and implementation.
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