How can I optimize performance in Unreal Engine using C++?
To optimize performance in Unreal Engine with C++, consider using efficient algorithms, minimizing draw calls, and leveraging multithreading.
What are some specific coding practices I should follow?
Use object pooling, avoid unnecessary memory allocations, and prefer using structs over classes for lightweight data.
How can I profile my game's performance?
You can use Unreal's built-in profiling tools like the Stat commands and the Session Frontend to analyze performance.
Are there any resources or documentation you recommend?
Yes, check out the Unreal Engine documentation on performance optimization and the C++ programming guide for best practices.
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