How does C++11's map performance compare to previous versions?
C++11 introduced several improvements, including better memory management and more efficient algorithms.
What specific changes were made to the map implementation?
The map implementation in C++11 benefits from move semantics and improved allocator support, enhancing performance.
Are there benchmarks available to compare the performance?
Yes, various benchmarks show that C++11 maps can be significantly faster, especially with large datasets.
What about the trade-offs in using maps versus unordered maps?
Maps maintain order and have logarithmic time complexity, while unordered maps offer average constant time complexity but no order.
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