How can I debug threading issues in C++11?
Debugging threading issues in C++11 can be challenging. You can use tools like Valgrind or GDB. What specific issue are you facing?
I'm experiencing a deadlock situation in my application.
Deadlocks often occur when two or more threads are waiting for each other to release resources. Have you checked the order in which locks are acquired?
Yes, I think the order is correct, but I'm still facing the issue.
You might want to use a timeout mechanism when acquiring locks. This way, if a thread can't acquire a lock within a certain time, it can release any held locks and retry.
That sounds helpful! Are there any specific libraries you recommend for better thread management?
You can consider using the C++ Standard Library's <thread>
and <mutex>
for basic threading. For more advanced features, libraries like Boost.Thread can be very useful.
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