What is the performance of unordered_map in C++11?
The unordered_map in C++11 offers average constant time complexity for insertions, deletions, and lookups.
How does it compare to std::map?
Unlike std::map, which is implemented as a balanced tree and has logarithmic time complexity, unordered_map uses a hash table.
Are there any downsides to using unordered_map?
Yes, unordered_map can have higher memory usage due to its hash table structure and may suffer from performance degradation if many collisions occur.
When should I prefer unordered_map over std::map?
You should prefer unordered_map when you need fast access and don't require the elements to be sorted.
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