What are the performance benefits of using unordered_map in C++11?
Using unordered_map in C++11 provides average constant time complexity for insertions, deletions, and lookups.
Are there any downsides to using unordered_map compared to map?
Yes, unordered_map uses more memory due to its hash table implementation and may have worse performance in worst-case scenarios.
How does the hash function impact the performance of unordered_map?
The hash function determines how keys are distributed in the table; a good hash function minimizes collisions, improving performance.
Can you give an example of when to use unordered_map over map?
Use unordered_map when you need fast access and don't require ordered keys, like in caching or frequency counting.
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