How do I manage game states in C++?
Managing game states in C++ typically involves using a state machine. You can define different states like Menu, Playing, and Paused.
Can you give me an example of a state machine implementation?
Sure! You can create a base class for your game state and then derive specific states from it. Each state can handle its own update and render methods.
What about transitioning between states?
You can use a stack or a queue to manage state transitions. Push a new state onto the stack when transitioning and pop it when returning to the previous state.
Are there any libraries that can help with this?
Yes, libraries like SFML or SDL can help manage game states along with graphics and input handling.
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