What are the best practices for using templates in C++ compared to C?
In C++, templates allow for generic programming, enabling code reuse and type safety. Best practices include using type traits, avoiding template bloat, and ensuring clear documentation.
Can you explain what template bloat is?
Template bloat occurs when excessive instantiations of templates lead to increased binary size and compilation times. It's important to limit template usage to necessary cases.
How do templates in C++ improve code reusability?
Templates allow you to write a function or class once and use it with different data types, reducing code duplication and enhancing maintainability.
Are there any specific scenarios where I should avoid using templates?
Yes, avoid using templates in performance-critical code where instantiation overhead is significant, or when the types are known and fixed.
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