Can player choice lead to bad game design?
Yes, player choice can sometimes lead to bad game design if it creates confusion or disrupts narrative flow.
Can you give me an example of a game where this happened?
Sure! In some open-world games, too many choices can overwhelm players, making it hard to engage with the story.
What are some ways developers can avoid this issue?
Developers can streamline choices, provide clear consequences, and ensure that choices enhance rather than detract from the experience.
Are there any games that successfully balance player choice?
Absolutely! Games like 'The Witcher 3' and 'Mass Effect' offer meaningful choices that enrich the narrative without overwhelming players.
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