What are some notable case studies on gaming advertising violations?
There have been several notable cases, such as the controversy surrounding the 'Loot Box' mechanics in games like FIFA and Overwatch.
Can you explain why these loot boxes were considered a violation?
Loot boxes were criticized for resembling gambling, especially since they often target younger audiences without clear regulations.
What actions were taken against companies for these violations?
Regulatory bodies in various countries imposed fines, and some games had to change their monetization strategies to comply.
Are there any recent developments in gaming advertising regulations?
Yes, many countries are tightening regulations on in-game purchases and advertising to protect consumers, especially minors.
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