What are some successful case studies on in-app purchases?
There are several notable case studies on in-app purchases. For instance, the game 'Fortnite' generated billions through its in-game purchases, offering cosmetic items that enhance user experience without affecting gameplay.
Can you give me another example?
Sure! 'Candy Crush Saga' is another great example. It uses a freemium model where players can buy extra lives and boosters, significantly increasing their revenue.
What strategies did these apps use to encourage purchases?
They often use limited-time offers, exclusive items, and social sharing features to create urgency and enhance user engagement.
Are there any statistics on their revenue from in-app purchases?
Yes, 'Fortnite' reportedly made over $9 billion in its first two years, while 'Candy Crush Saga' has generated over $1 billion annually since its launch.
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