What are some common performance mistakes in C++?
Some common performance mistakes in C++ include unnecessary object copying, using the wrong data structures, and not utilizing move semantics.
Can you explain why unnecessary object copying is a problem?
Unnecessary object copying can lead to increased memory usage and slower performance, especially with large objects. Using references or pointers can help.
What about using the wrong data structures?
Using the wrong data structures can lead to inefficient algorithms. For example, using a list for frequent lookups instead of a map can slow down performance.
How can I avoid these mistakes in my code?
You can avoid these mistakes by profiling your code, using smart pointers, and choosing the right data structures based on your use case.
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