What are some common errors I might encounter when using async in Rust?
Some common errors in async Rust include forgetting to await futures, using non-async functions in async contexts, and lifetime issues.
Can you explain why forgetting to await a future is a problem?
Forgetting to await a future means the code won't execute as expected, leading to unhandled futures and potential runtime errors.
What about using non-async functions in async contexts?
Using non-async functions in async contexts can block the executor, causing performance issues and defeating the purpose of async.
How can I handle lifetime issues in async Rust?
You can handle lifetime issues by using the 'Pin' type or ensuring that references are valid for the duration of the async operation.
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