What are some common mistakes in game development?
Some common mistakes include poor planning, neglecting user feedback, and underestimating the importance of testing.
Can you elaborate on the importance of user feedback?
User feedback is crucial as it helps identify issues and areas for improvement that developers might overlook.
What about budgeting? How can that be a mistake?
Underestimating the budget can lead to project delays and compromises in quality, affecting the final product.
Are there any specific examples of games that failed due to these mistakes?
Yes, games like 'No Man's Sky' faced backlash due to unmet expectations and lack of user feedback during development.
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