What are some common mistakes in 3D rendering?
Some common mistakes include poor lighting, incorrect textures, and not optimizing models for performance.
Can you explain how lighting affects the final render?
Absolutely! Lighting sets the mood and highlights details. Poor lighting can make a scene look flat or unrealistic.
What about texture mapping? How can I avoid mistakes there?
Ensure your textures are high resolution and properly aligned. Also, avoid stretching textures over large surfaces.
Are there any tips for optimizing my 3D models?
Yes! Use lower polygon counts where possible, and combine meshes to reduce draw calls.
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