What are some common mistakes in C++ graphics development?
Some common mistakes include not managing memory properly, failing to optimize rendering loops, and ignoring platform-specific issues.
Can you elaborate on memory management issues?
Sure! Many developers forget to release resources, leading to memory leaks, or they misuse pointers, causing crashes.
What about optimization in rendering loops?
It's crucial to minimize state changes and draw calls. Using techniques like batching can significantly improve performance.
Are there any specific platform issues I should be aware of?
Yes, different platforms may have unique graphics APIs and performance characteristics. Always test on your target platform.
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