What are some common mistakes in game development?
Some common mistakes include poor project planning, neglecting user feedback, and underestimating testing phases.
Can you elaborate on how neglecting user feedback can impact a game?
Neglecting user feedback can lead to a game that doesn't resonate with players, resulting in poor sales and reviews.
What about project planning? How can that go wrong?
Poor project planning can cause scope creep, missed deadlines, and ultimately a game that feels rushed or incomplete.
Are there any specific examples of games that suffered from these mistakes?
Yes, games like No Man's Sky faced backlash due to unmet expectations and lack of user feedback during development.
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