What are some common monetization models for apps?
There are several common monetization models for apps, including in-app purchases, subscription services, and ad-based revenue.
Can you explain how in-app purchases work?
In-app purchases allow users to buy virtual goods or features within the app, enhancing their experience or unlocking content.
What about subscription services? How do they differ?
Subscription services charge users a recurring fee for access to premium content or features, providing a steady revenue stream.
Are there any downsides to ad-based revenue?
Yes, ad-based revenue can lead to a poor user experience if ads are intrusive, and it may not generate consistent income.
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