What are some common narrative mistakes in video games?
Some common mistakes include weak character development, inconsistent plotlines, and lack of player agency.
Can you give examples of games that made these mistakes?
Sure! Games like 'Mass Effect: Andromeda' had issues with character depth, while 'Final Fantasy XIII' struggled with pacing.
How can developers avoid these mistakes?
Developers can focus on strong character arcs, ensure coherent storytelling, and incorporate player choices to enhance engagement.
What role does player feedback play in narrative design?
Player feedback is crucial; it helps developers understand what resonates with audiences and refine their narratives accordingly.
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