What are some common physics engine errors I should watch out for in my game?
Common physics engine errors include collision detection issues, unrealistic object behavior, and performance bottlenecks.
Can you explain what collision detection issues are?
Collision detection issues occur when the engine fails to accurately determine when two objects collide, leading to glitches.
How can I fix unrealistic object behavior?
To fix unrealistic object behavior, ensure proper mass and friction settings, and adjust the physics timestep for better accuracy.
What are performance bottlenecks in physics engines?
Performance bottlenecks happen when the physics calculations slow down the game, often due to too many active objects or complex simulations.
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