What are some common mistakes to avoid during playtesting?
Some common mistakes include not having clear objectives, ignoring player feedback, and testing too late in development.
Can you elaborate on why ignoring player feedback is a mistake?
Ignoring player feedback can lead to missed opportunities for improvement, as players often provide insights that developers may overlook.
What should I focus on when gathering feedback from playtesters?
Focus on their overall experience, specific pain points, and any suggestions they have for improvement.
How can I ensure my playtesting sessions are effective?
To ensure effectiveness, set clear goals, choose diverse testers, and create a comfortable environment for honest feedback.
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