What are some common design patterns used in game development?
Some common design patterns in game development include Singleton, Observer, and State patterns.
Can you explain the Singleton pattern and its use in games?
The Singleton pattern ensures a class has only one instance and provides a global point of access. It's often used for game managers.
What about the Observer pattern? How is it applied in games?
The Observer pattern allows objects to subscribe and react to events. It's useful for implementing event systems, like player notifications.
Are there any design patterns that are particularly suited for multiplayer games?
Yes, patterns like Command and Strategy are great for handling player actions and game rules in multiplayer environments.
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